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In the classic loudness war, music and radio producers have been trying to create their recordings as loud as possible and loudness normalization was introduced to stop that. Now one can see the start of a new loudness target war, where podcasters set their loudness targets higher and higher, mainly triggered by high target recommendations of platforms like Spotify or Amazon Alexa.
In this article, we will show how to resist the loudness target war and still be compliant with major platforms.

Resist the loudness target war! (Photo by Nayani Teixeira)

What's the problem?

“Two or three ...

At the Subscribe 9 Conference, we presented the first version of our new Audio Inspector:
The Auphonic Audio Inspector is shown on the status page of a finished production and displays details about what our algorithms are changing in audio files.

https://auphonic.com/static/screenshots/inspector-mt-closed.png A screenshot of the Auphonic Audio Inspector on the status page of a finished Multitrack Production.
Please click on the screenshot to see it in full resolution!

It is possible to zoom and scroll within audio waveforms and the Audio Inspector might be used to manually check production result and input files.

In this blog post, we will ...

Finally we found some time to collect a few listening examples for our audio algorithms – thanks to all the people who provided audio files!
Everything is processed automatically and you can try Auphonic yourself with the unprocessed files and will get the same results.

The official Auphonic Audio Example page is here: Audio Examples.
We will extend this page with further examples, so let us know if you have some great ones!

Listen to the following examples with headphones to hear all details.

Global Loudness Normalization

Our Global Loudness Normalization Algorithms calculate the loudness of your audio and ...

Have you ever wondered how loud your audio productions should be? So have we, because it's a quite tricky question to answer!

On the one hand, you want to make sure your productions are loud enough. For example, they should still appear at a reasonable level in noisy environments (car, airplane, etc.), and their loudness should be comparable to that of other programs, no matter whether those are produced by yourself or by others.

On the other hand, you certainly don't want to compromise sound quality for sheer loudness. We have discussed in Audio loudness measurement and normalization with ...